![]() One last thing: Twin Snakes is not Dolphin's most compatible game, so keep that in mind. This is the biggest flaw, but the ends justify the means in this case. This is because the Gamecube's A button is tied to gun firing in the original, and there is no other way around it. You have to press Square to accept in menus (Normally Circle for PS2, X for HD Editions). This is because of mapping issues, but this compromise works really well and feels natural. Now you hold L1 while holding left or right on the Left Analog Stick to peek around corners (Normally just holding L2 or R2 does this). Peeking around corners had to be modified. Here are some things to note that are different from MGS2's controls: ![]() ![]() + A significant improvement over playing with the original Gamecube controller on an actual console. + Almost the same control scheme as MGS2, which is surprisingly challenging due to the odd control decisions made by the developers You no longer have to press a combination like the default Twin Snakes. Buttons are remapped in accordance to how the PS2/3 versions of MGS2 are mapped. Here's a button configuration for Twin Snakes meant for use with a Playstation 3 controller emulating an Xbox 360 controller or just an Xbox 360 Controller. ![]()
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